Saturday, December 13, 2008



This guild charter should be read and understood by all members. If there are any questions, they should be directed to an officer or the guild master. This charter is binding & must be heeded with no exceptions.

Mission Statement

The Einherjar is a casual World of Warcraft guild on the Nordrassil server. We are primarily an adult guild which is built on the basis of having fun, forging strong friendships and camaraderie through communication and questing together. We have an open door policy in this guild. If it is your wish to stay in this guild only until your character reaches a certain level, you are free to do that and we wish you all the best with your future endeavors. Please note we are NOT a raiding guild.

Code of Conduct

- Treat everyone with respect regardless of whether they are in the guild or not. Remember you represent our guild!

- Offensive, rude, sexist, obscene, racist & insulting language towards anyone is not permitted.

- We want you to have fun but please be considerate of the younger members of our guild and tailor your language accordingly. When in doubt of the age of guildies, err on the side of caution and courtesy.

- The aim is to foster a positive environment within the guild. As such, all players regardless of age should conduct themselves in a mature manner.

- Although we try to avoid profanity in guild chat, we understand that it sometimes happens; however, such profanity should never be directed at another player.

- If you indulge in hate or hate speech we don’t want/need you in The Einherjar.

- Guildies should ONLY withdraw items from the bank that are appropriate for their current level. Withdrawing items for the sole purpose of selling to vendors or at the Auction House is NOT permitted. Withdrawing for alts WITHIN the guild is allowed but please be reasonable about this. Higher level green items and blue, purple etc. items will be placed in the officer's tab. See an officer or the GM to request items that you need.

- Should you violate this charter, an officer or guild master will discuss the matter with you privately and give you a warning. If you repeat this behavior, you will be removed from the guild.

Application Process
- If interested, please whisper Elvwyr in game or send in game mail and she will arrange an interview.

Monday, November 17, 2008

The time has come....

Hello Everyone....

The time has come for me to step down as your (non existent) Guild Master. I will give the reigns to the very capable hands of Elvwyr, who has been doing the job unselfishly for way too long now, without the title and without the appreciation she, without a doubt, deserves.

Elv has been a great friend to me for as long as she has been a cherished member of Girls Gone Wild. For those who do not know the past of our guild, Girls Gone Wild was our original Guild that I and one other created a very long time ago. As many of you may know, running a guild can be a full time job, one with bumps in the road that not many can handle or even care to deal with. Our guild was no exception. Having been through 2 names and several co-GMs, it was Elv who ultimately kept things moving along for all of you over these last several months.

Because of the history that I have with Girls Gone Wild then later The Einherjar, this decision does not come easily for me. It has weighed heavily on my mind and in my heart for some time now. As things tend to do in life, people change, ideas change and life happens. Many positive things have come into my life recently, both in real life and in game. My final decision comes, in part, from a few of these things. My focus has changed. I am not quitting the game. I love WoW and the folks I've met there too much to walk away. Rather, I am moving on to other things in game that take up more time that I thought they would have. Hellsbabe and Luulu will retire indefinately. For months, I've followed my new path while allowing Elv to deal with the hard work of taking care of my guild. This was incredible selfish of me and unfair to her. This stops now. I'd spent many months in the early days, grinding gold and gear to stock the guild bank, all the while forging friendships with a lot of you, but none of that hard work compares to the time and passion that Elv has put forth most recently. I will walk away with nothing other than the friendships. You have all shown me kindness and understanding. I truly hope that you show Elv the same, as she will be a far better GM for you than I have been of late.

I will miss all of you greatly, but know that I am still here, still there, whenever any of you need my help or just want to chat. I created Chatterbox just for this reason. This chat channel can stay as is, any who wish to join and chat are welcome.

I bid my farewell, best wishes and good luck to all of you and your future endeavors, both in real life and in game.

Elv, thank you for your unwaivering friendship and hard work for me and for this guild as a whole. I am grateful for having met you and hope that we will continue to keep in touch. I am here for you if you need me.

All the best,

Feona (aka Hellsbabe) Mysteria, Luulu

Monday, November 10, 2008

Strat Run

We had fun last night killing undead in strat. We did very well against the 1st half of the instance. We are going to have to finish the last half. Good treasure and good friends. How about another run on the weekend. I am up for it any time.


Sunday, November 2, 2008


Folks i have had enugh my health is not all that great right now, and i am tiered of blizz messing me around. I have moved the remaining toons an i am giveing my account to a friend, if anyone wispers you pretending to be me dont belive them. Elv (Sis) i am truely sorry i couldnt tell you any other way but here, you have been a good no a great friend to me i will forever be in ur debet you have helped me hold on but i think its time for me to go home. With all my hart an all my Soul I LOVE YOU guys an wish yall the best of luck. /smile one time for me

Thursday, October 23, 2008

Death Knight

Kinda wondering what race will you chose for your Death Knight. will you wait till your main is level 80 or will you just go almost streight in to a Death Knight. For me i will look around Northrend for a day or so then i will make my Death Knight. I am still undecided as to weather or not he will be Alli or Horde.

Being Friendly

Hey folks kinda new at this sort of thing so ill mostly be reading an responding, but i am here an i will be seeing whats going on in everyones world so to speak so dont talk about me to bad, lol jk see you guys in the game hit me up for help if ya need it..... Also Sis i know you got this started more then likely -Good Job

Monday, September 29, 2008

The Dire Maul Dreadsteed

Mifflevan the Warlock again lagged behind the rest of the group as they charged ahead using their heroic mounts. The Warlock needed a heroic mount to keep pace. Warlocks do not simply buy their heroic mounts, however. Warlocks must complete a series of very expensive quests in order to gain the ability to summon a Dreadsteed.

Hundreds of gold pieces and many hours had been spent assembling the necessary reagents and ingredients. One quest remained of the chain: Dire Maul. A dungeon of surpassing difficulty populated by irritating warlock-eating monsters. This was not a quest for the faint of heart. Nor was it a quest to attempt alone.

Mifflevan had put off the quest partially from lack of time and partially because it had not been easy to assemble a group willing to assault Dire Maul. The dungeon was nestled deep in the middle of Feralas, a distressingly long flight from anywhere. Further, it was rumored that Dire Maul contained monsters shockingly indiscriminate about their eating habits. The denizens therein had been heard to pick their teeth with the bones of any would be hero. Even rogues were considered edible in the depths of Dire Maul.

"Enough is enough," thought Mifflevan as the rest of his group once again disappeared over the horizon. "I need a Dreadsteed and I want it now."

A period of wheedling and begging passed. Eventually, three other intrepid adventurers grudgingly agreed to accompany Mifflevan. The band consisted of Mifflevan the warlock, Terrizz the warrior, Elvwyr the druid, and Aylania the paladin. The party assembled outside Dire Maul and, after the obligatory remarks about Mifflevan's wimpy steed with training wheels, ventured in.

The mission was simple: there were five crystal pylons that needed to be shut off in order to allow the group access to a portal from which Mifflevan could summon the Dreadsteed. The first pylon, however, was surrounded by extremely rude gassy monsters with a penchant for hosing all comers with bolts of lightning. The group dispatched them in a matter of minutes and deactivated the first pylon.

They ventured upstairs to find the next two pylons similarly guarded by equally unfriendly gas bags. Fortunately, said gas bags at least adhered to the unwritten rule that only one or possibly two monsters are allowed to attack at the same time, and that they must always stop attacking long enough for the invading heroes to heal and rest before the next one charges. Relying on this incredible stupidity, the group prevailed and deactivated the second and third pylons.

The fellowship then ventured into the depths of Dire Maul to find the last two pylons. Prior to doing so, however, they were required to deal with a large treant who did not take kindly to the humanoids walking past his "area." The area in question was medium-sized stone courtyard containing nothing that any tree would logically want to grow in. The party engaged in fisticuffs with the treant who promptly yelled for help, bringing over 20 other treants to assist. These monsters did not follow the "one at a time" rule and resulted in the temporary defeat of the party. Assembling outside the treant's room again, Terrizz and Aylania noticed that it was possible to simply walk past the animated popsicle stick without fighting it. The group unanimously agreed that getting their collective heads handed to them a second time was of little necessity and chose the "sneak around" option.

They entered a large circular room containing a smaller circular area in the middle. The smaller area was the summoning circle, but it could not be approached until the final two pylons were deactivated, which would shut off a force field through which the group could not pass.

The fourth pylon was, naturally, surrounded by nasty gas bags. The party set to work killing each in turn when things went awry: a passing wind elemental taking its evening constitutional with its two minions happened to see the commotion around the pylon and went to investigate. The elementals attacked the party from behind. This upset the party extremely as it resulted the temporary death of Aylania. The fifth pylon presented no further difficulties. The force field was down and the party entered the summoning circle.

The circle was populated by a very large creature that resembled a very large dog with three heads. Instead of eyes, the dog had multiple eyestalks.

"That is one UGLY animal," said Mifflevan edging towards the rear of the group. "Terrizz, you take it."

Terrizz charged, the others piled on, and the animal proved to be relatively easy to subdue. All that remained was to complete the summoning ritual. Mifflevan produced a pot and removed the lid. A smarmy imp emerged and performed some eldritch ritual, the result of which was to bring about a veritable tsunami of other imps and felguards all keenly intent on removing the the band's respective heads from their bodies.

The battle raged some five minutes at the end of which the party was, much to their surprise and delight, still alive. "I think we're done, people!" Mifflevan exclaimed, as he performed a summoning spell. A portal opened from the middle of the air and through it came a seriously annoyed Dreadsteed and it's even more upset owner. There were some nasty insults flung back and forth largely involving whose right of possession of the Dreadsteed was superior. Mifflevan argued that his right was superior by dint of the fact that he had three other people that said so. The horse's owner responded in the manner most common in Azeroth: attempting to find a new and interesting place to install his sword within the person of Mifflevan. Mifflevan countered with a series of curses involving the sword-wielder's parentage and lineage that caused him no end of personal pain. Further violence ensued. The Dreadsteed took the position of his owner and joined the fray.

Eventually, the band of heroes won out and vanquished the horse, its owner, and everything else that moved or drew breath in the immediate vicinity. The Dreadsteed was now, finally, unambiguously, legally and forever the personal property of Mifflevan. There was much rejoicing. Mifflevan was last seen galloping away on his much coveted Dreadsteed, newly christened "Mittens."

Here endeth the quest.

Saturday, September 27, 2008

Sunday Sept 28

Hopefull we can get some members together at 10 to 1030 am server time for a run in Dire Maul or up in Zangamarsh